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shelle93 Luke101 lowprofile StoneCold Heman Haloer blackbox neonerd WhiteHorse
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List of Game Programming Languages

2
hooahs
Hooah
October 24, 2007 5:32 PM | conceived Luke101

Game development is one of the most gruesome tasks that a man can do. It is a time consumer and requires many sleepless nights debugging and getting art work correct. Many times marriages are at stake if programmers spend too much time working on their game. When the game is finally completed couples usually recover.

To speed up the development time of difficult games, game programming languages were invented. The birth of basic oriented languages.


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7 ITEM(S)


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Blitzbasic

Bitzbasic is a language primarily to develop video games. It is highly optimzed for speed using assymbler and C++. It is available for windows, linux and Mac.

October 24, 2007 5:35 PM  by Luke101
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PureBasic

Pure Basic does not only handle games it can be used to develop windows applications too. It is totally written in assembly language therefore, it has a performance edge.

October 24, 2007 5:43 PM  by Luke101
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DarkBasic

darkbasic is a feature abundant language. It has a full set of functions to simplify animation routines. It also has dedicated software to create virtual worlds

October 24, 2007 5:37 PM  by Luke101
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The 3D Game Studio

You can rapidly create game with the software without programming skills. Programming not required but recommended. Many commercial games have been created with The 3DGameStudio.

October 24, 2007 5:53 PM  by Luke101
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GLBasic

GLBasic uses Open GL graphics library so it is cross platform. GLBasic is not free.

October 24, 2007 5:58 PM  by Luke101
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LibertyBasic

Liberty Basic is featured in PC magazines

October 24, 2007 6:08 PM  by Luke101
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QBasic

Owned by Microsoft. It has a vast of graphics functions.

October 24, 2007 5:47 PM  by Luke101


Sound Off

I am voting for purebasic over the other languages because purebasic, is build strictly in Assymbly language which makes it fast and the executables are very small. Even for large programs the exe file is still tiny. Blitzbasic seems kinda bloated to me but still performs very well. But purebasic gets my vote.

October 26, 2007 12:22 PM   by  Luke101

I friggen hate darkbasic down especially their support. The software is buggy and the engine is slow. I wish I had discovered Blitz before I started on my current game but now I am too deep into it. I am going to finish it then switch over to BlitzMax

November 1, 2007 5:26 PM   by  blackbox

I don't think darkbasic is not that bad. If you upgrade the version you have it won't be so buggy. The newer version they have are very fast and not to mention a lot easier to program then blitz. It is so much easier to animate an object in DB then in BB.

November 4, 2007 1:05 AM   by  Heman

LOL....qbasic :)

November 4, 2007 7:21 PM   by  Haloer

Yeah, I added qbasic because the language is still alive and amazingly people still use it. qbasic may be old put it is well documented and runs on legacy systems.

November 18, 2007 9:58 PM   by  Luke101

I voted for BlitzBasic. Although, they still use DirectX 7 it is the must featured and fastest game programming language out there. I've tried DarkBasic too but it was just plain buggy. It was easy very easy to use. I did'nt see any performance issues with darkbasic but from what I have seen it was not a finished product. And I hated their interface it made it hard to go on the internet and program at the same time.

I have tried Pure basic too. Super fast at execution speed even faster then blitzbasic at times but the language was not well documented. I had a hard time finding answers to my questions and their forums are on the light side.

Don't bother with anything other then Blitz, purebasic, or darkbasic.

May 1, 2008 11:36 PM   by  StoneCold