Member Login


User:
Pass:
Forgot Password





Random people who voted on this list


DarkSkin27 phpman shelle93 Luke101 voidcoder lsc76 SheeneHP phil76 wapwork
This list needs additional votes for accuracy
Please help by registering and voting on this list. Non-relevent items (spam) can and will be reported

List of Game Engines

2
hooahs
Hooah
October 30, 2007 5:59 PM | conceived Luke101

Without commercial or free pre built video game engines developers would have to spend extra dollars and time making this software themselves. The prices of video games would be higher and it would take a longer time developing good games. I will post a list of good graphics engines that developers love using. You guys can either others or vote for your favorite ones.


AddThis Social Bookmark Button


88 ITEM(S)


4
Thumbs up
0
Thumbs down
Irrlicht

The Irrlicht Engine is a cross-platform high performance real-time 3D engine written in C++. It is a powerful high-level API for creating complete 3D and 2D applications like games or scientific visualizations.

October 30, 2007 6:59 PM  by Luke101
2
Thumbs up
0
Thumbs down
Torque Game Engine

The Torque Game Engine (TGE) is a fully featured AAA game engine with award winning multi-player network code, seamless indoor/outdoor rendering engines, state of the art skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language.

October 30, 2007 7:41 PM  by Luke101
2
Thumbs up
0
Thumbs down
E76 game engine

100% script driven 3D game engine. Includes 2D/3D graphics, Newtonian physics, 3D sound, cryptography, threading, world management, GUI controls, event management, key-mapping, special effects and multi-language support. No compilers are required!

October 30, 2007 7:47 PM  by Luke101
1
Thumbs up
0
Thumbs down
TORUS

Mobile engine for BREW enabled devices.

October 30, 2007 8:33 PM  by Luke101
1
Thumbs up
0
Thumbs down
Brume

Brume is a game engine written in C# and based on the .NET Framework 2.0 and Managed DirectX 9.

October 30, 2007 8:39 PM  by Luke101
1
Thumbs up
0
Thumbs down
Rage 3D Game Engine

Free open source game engine built using Delphi, OpenGL, Newton game dynamics and OpenAL.

October 30, 2007 8:42 PM  by Luke101
0
Thumbs up
0
Thumbs down
CryENGINE

Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE offers. The CryENGINE comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system.

October 30, 2007 6:10 PM  by Luke101
0
Thumbs up
0
Thumbs down
Ston3D Engine

Ston3D Engine is dedicated to run games produced by the ShiVa development platform. It can run on several devices (PC, Mac, PDA, Mobile Phone), and is freely available in two versions : standalone engine or web browser plugin.

October 30, 2007 6:39 PM  by Luke101
0
Thumbs up
0
Thumbs down
DX Studio

DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools. The engine allows JavaScript control of everything from changing the background to editing meshes in real-time.

October 30, 2007 6:40 PM  by Luke101
0
Thumbs up
0
Thumbs down
Q Engine

The Q engine is a traditional scene-graph retained mode API combined with a cell-portal system to connect multiple scene graph spaces known as zones together. This group of APIs comprises the world management system of Q. The world management system uses a persistent object-database combined with an object management system to request and preload assets required to simulate and render a scene.

October 30, 2007 6:41 PM  by Luke101
0
Thumbs up
0
Thumbs down
Lightfeather 3D Engine

Lightfeather is an open source 3D Engine for Mac, Windows and Linux geared towards intermediate to professional programmers. It has been in constant development since May 2005 and is still in active development.

October 30, 2007 6:42 PM  by Luke101
0
Thumbs up
0
Thumbs down
Original3D

Original3D is a simple but powerful tool for game creation - simple, because its based around the popular and easy to use BASIC programming language; and powerful, you can arrive nice effects & create a simple game in 30 minutes. Original3D includes many commands to help you out with game creation.

October 30, 2007 6:45 PM  by Luke101
0
Thumbs up
0
Thumbs down
C4 Engine

The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms. Its architecture is the product of many years of careful and clean design led by computer graphics author Eric Lengyel, making it one of the easiest and trouble-free engines to program.

October 30, 2007 6:46 PM  by Luke101
0
Thumbs up
0
Thumbs down
Panda3D

Panda3D is a powerful rendering engine for SGI, Linux, Sun, and Windows. The core of the engine is in C++. Panda3D/DIRECT provides a Python scripting interface and utility code. Panda3D can be used with or without Python.

October 30, 2007 6:47 PM  by Luke101
0
Thumbs up
0
Thumbs down
Codecreatures

Codecreatures is an advanced game development system for 3D computer games, consisting of a modern, modular and portable software development kit (SDK) and a network compatible, integrated multi-user game development environment (GDE).

October 30, 2007 6:48 PM  by Luke101
0
Thumbs up
0
Thumbs down
Revolution3D

Revolution3D is an OS and API independent 3D rendering engine.

October 30, 2007 6:50 PM  by Luke101
0
Thumbs up
0
Thumbs down
Jolt3D!

The Jolt3D! Engine is a realtime 3D game engine. The engine has been created for one reason: for EASY access to the DirectX World, especially for Beginners.

October 30, 2007 6:50 PM  by Luke101
0
Thumbs up
0
Thumbs down
Delta3D

Delta3D is an Open Source Game and Simulation engine. It is comprised of other Open Source projects such as Open Scene Graph, Open Dynamics Engine, and OpenAL. It has an easy to use, high level C++ API and it currently supported by the United States Department of Defense.

October 30, 2007 6:51 PM  by Luke101
0
Thumbs up
0
Thumbs down
jME

jME (jMonkey Engine) is a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design.

October 30, 2007 6:52 PM  by Luke101
0
Thumbs up
0
Thumbs down
Leadwerks Engine

Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations. We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products.

October 30, 2007 6:53 PM  by Luke101
0
Thumbs up
0
Thumbs down
Crystal Space

Crystal Space is a free 6DOF portal based engine (based on the LGPL license).

October 30, 2007 6:54 PM  by Luke101
0
Thumbs up
0
Thumbs down
Purple#

Purple# is one of the first full blown game engines for .NET concentrating on flexibility, simpleness, performance and quality by using the newest technology.

October 30, 2007 6:54 PM  by Luke101
0
Thumbs up
0
Thumbs down
kjApi

kjAPI is a set of C++ classes that allow you to write 3D game applications. It's composed of a basic SDK composed of includes, libraries and Dlls a set of tools SDKs for tools

October 30, 2007 6:55 PM  by Luke101
0
Thumbs up
0
Thumbs down
Jupiter

Powering No One Lives Forever 2, TRON 2.0 and numerous other games produced by developers in North America, Asia, and Europe, Jupiter is a comprehensive set of tools and technologies that gives developers wanting to push the envelope the power to create high performance, immersive games for the PC and Xbox.

October 30, 2007 6:56 PM  by Luke101
0
Thumbs up
0
Thumbs down
Cube 2 / Sauerbraten

Engine for the Sauerbraten game, targeted at fast & fun content creation (in-game geometry editing) but also supports the latest shader features. Re-design of the Cube engine.

October 30, 2007 6:57 PM  by Luke101
0
Thumbs up
0
Thumbs down
Vatan Engine SDK

The Vatan engine is a powerful and high-performance 3D Game engine for rendering, sound AI and physics.

October 30, 2007 6:58 PM  by Luke101
0
Thumbs up
0
Thumbs down
LawMaker Game Engine

The LawMaker Game Engine is a real-time 3D engine developed specifically for current and next generation games. It also has benefits of providing a custom solution to a wide range of vertical applications that employ virtual reality systems, multimedia presentations and educational software.

October 30, 2007 7:00 PM  by Luke101
0
Thumbs up
0
Thumbs down
RealmForge

Visual3D.NET™ is the first shader-based 3D engine and design toolset built on Microsoft .NET and XNA designed to simplify rapid creation of: Next-generation PC and Xbox 360 games Massive-multiplayer online games (MMOs) Interactive visualizations Training simulations and other 3D virtual worlds

October 30, 2007 7:01 PM  by Luke101
0
Thumbs up
0
Thumbs down
TV3D SDK

The TV3D SDK is a complete programming suite that accelerates the development of 3D games and applications. If you need to quickly prototype an idea, or need to quickly bring a product to market, then the TV3D SDK will save you time and money.

October 30, 2007 7:02 PM  by Luke101
0
Thumbs up
0
Thumbs down
Fly3D

Fly3D 2.0 was released in 2002 and is included in the CD-Rom that accompanies Watt and Policarpo's 3D Games, Vol. 2 book. It features advanced BSP technology, PVS and view frustum culling, precise collision detection, new special effects like smoke and explosions, pre-computed radiosity lighting, optimized light maps lighting, dynamic lighting, stencil shadows, vertex- and bone-animated models, and much more.

October 30, 2007 7:03 PM  by Luke101
0
Thumbs up
0
Thumbs down
Soya 3D

Soya 3D is a very high level 3D engine for Python. Soya aims at being to 3D what Python is to programming: fast to learn, easy to use, while keeping good performances! Our goal is to propose a complete architecture to realise Free (GPL) games with professional quality entierely in Python.

October 30, 2007 7:03 PM  by Luke101
0
Thumbs up
0
Thumbs down
APOCALYX

APOCALYX is an OpenGL 3D engine with GPL license. The current implementation supports Win98 (or higher) and accelerated 3D graphic cards with OpenGL drivers.

October 30, 2007 7:04 PM  by Luke101
0
Thumbs up
0
Thumbs down
OpenSceneGraph

OpenSceneGraph is an portable, high level graphics toolkit for the development of high peformance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications.

October 30, 2007 7:06 PM  by Luke101
0
Thumbs up
0
Thumbs down
Unreal Engine

Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PC's, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers.

October 30, 2007 7:08 PM  by Luke101
0
Thumbs up
0
Thumbs down
The Nebula Device

Nebula Device is an open source realtime 3D game/visualization engine, written in C++. Version 2 is a modern rendering engine making full use of shaders. It is scriptable through TCL/Tk and Lua, with support for Python, Java, and the full suite of .NET-capable languages pending.

October 30, 2007 7:09 PM  by Luke101
0
Thumbs up
0
Thumbs down
Beyond Virtual

Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos. Beyond Virtual is based around a core framework dubbed 'BvLib'.

October 30, 2007 7:10 PM  by Luke101
0
Thumbs up
0
Thumbs down
Dark Game SDK

With the Dark Game SDK you can combine the ease of Dark Basic Pro with the power of C++. Just use all the functions of Dark Basic Pro as an C++ 3D game engine!

October 30, 2007 7:33 PM  by Luke101
0
Thumbs up
0
Thumbs down
GLScene

GLScene is an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerfull manner.

October 30, 2007 7:34 PM  by Luke101
0
Thumbs up
0
Thumbs down
Blade 3D

Blade3D is the first all-in-one game development system designed from the ground up to take full advantage of the brand new Microsoft XNA platform. As well as the core engine that is designed to work on both Windows® XP and the XBox 360, Blade3D features a fully dynamic design time environment that allows you to see changes to all your game components, shaders and assets in real time.

October 30, 2007 7:35 PM  by Luke101
0
Thumbs up
0
Thumbs down
3DGameStudio

With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games.

October 30, 2007 7:36 PM  by Luke101
0
Thumbs up
0
Thumbs down
Power Render 6

Power Render 6 is a new C++ engine based on the older Power Render SDK. The engine has undergone a complete overhaul and supports new things such as physics, offsetmapping, PS/VS 3.0, HDR, OpenEXR, Xbox, 50+ examples, and much more. A lot of work is being done to improve the engine and community.

October 30, 2007 7:36 PM  by Luke101
0
Thumbs up
0
Thumbs down
Blender Game Engine

Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system.

October 30, 2007 7:37 PM  by Luke101
0
Thumbs up
0
Thumbs down
Unigine

It is a next version of Engine v0.2 from frustum.org, after a year of hard work. Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized. Right now Unigine contains graphics engine (with HDR and soft shadows support), physics engine (with ragdoll, fluid buoyancy, ray car, joints destruction support), easy-to-use C++ API, script interpreter with C-like syntax and virtual 3D GUI.

October 30, 2007 7:38 PM  by Luke101
0
Thumbs up
0
Thumbs down
Typhoon

Typhoon is a 3D engine designed for the real-time and photorealistic visualization of landscapes. Currently, the engine technology is mainly focused on the simulation and rendering of terrains, water and underwater environments.

October 30, 2007 7:39 PM  by Luke101
0
Thumbs up
0
Thumbs down
Linderdaum Engine

The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It uses OpenGL 2.1 and GLSL and has a lot of modern features which can be found in high-end commercial 3D engines.

October 30, 2007 7:40 PM  by Luke101
0
Thumbs up
0
Thumbs down
Dreamotion3D

Dreamotion is a new 3D Game Engine powered by DirectX 9.0c. It's fully compatible with many language, it uses a Dynamic link library (DLL) for most flexibility to interfacing

October 30, 2007 7:43 PM  by Luke101
0
Thumbs up
0
Thumbs down
Serious Engine

The Serious Engine incorporates the latest state of the art 3D technologies. It is main power behind FPS games "Serious Sam: The First Encounter" and "Serious Sam: The Second Encounter" for PC and "Serious Sam" for Xbox, published by Gathering of Developers / Take 2 Interactive / Gotham Games.

October 30, 2007 7:44 PM  by Luke101
0
Thumbs up
0
Thumbs down
V3X 3D

V3X was designed to provide a solid but flexible interface for adding both objects and video effects to your application. It is OS- and API-independent.

October 30, 2007 7:45 PM  by Luke101
0
Thumbs up
0
Thumbs down
NemoX 3D Engine

NemoX is a 3D engine written in Visual Basic and C++ . It provides fast methods to manage 3D geometry throught DirectX 8.1. This engine makes really possible to create fast 3D or 2D game, in Visual Basic or in any COM-capable programming language like Delphi and .Net (VB.net, C#).

October 30, 2007 7:46 PM  by Luke101
0
Thumbs up
0
Thumbs down
3DCakeWalk

Plan, design, and create enthralling game environments complete with richly animated characters and objects, using today's best graphic choices, DirectX Graphics, OpenGL or its own software renderer. 3DCakeWalk allows the development of commercial quality games with all the "state of art" features you will find in today's leading games!

October 30, 2007 7:48 PM  by Luke101
0
Thumbs up
0
Thumbs down
Kaneva Game Platform

Combined with best-of-breed MMOG technology, the Kaneva Game Platform (KGP) is a full integrated and unified system that includes the client, Kaneva Game Editor, artificial intelligence and server components.

October 30, 2007 7:49 PM  by Luke101
0
Thumbs up
0
Thumbs down
6DX

Aztica 6DX is released under GNU General Public License. It a good choise for RPG and FPS developers. Fast and works with every COM language

October 30, 2007 7:51 PM  by Luke101
0
Thumbs up
0
Thumbs down
3DSTATE 3D Engine

3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET.

October 30, 2007 7:51 PM  by Luke101
0
Thumbs up
0
Thumbs down
Ca3D

Ca3DE is an all-purpose, modern 3D graphics engine. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software.

October 30, 2007 7:53 PM  by Luke101
0
Thumbs up
0
Thumbs down
Bolt3D

Bolt3D is a real-time 3D engine for the Win32 platform. It can do real-time gouraud, phong, texture-mapping and particle systems. This is version 1 of the engine that you can download FREE of charge. Bolt3D requires a pentium 90 and 16MB RAM to run. It has been tested on the win95 platform. The goal is to write a 3D SDK like Direct3D or OpenGL that game developers and graphics programmers can use and integrate into their apps with ease.

October 30, 2007 7:54 PM  by Luke101
0
Thumbs up
0
Thumbs down
jMeteor

jMeteor is a cross platform 3D real-time engine written in Java

October 30, 2007 7:57 PM  by Luke101
0
Thumbs up
0
Thumbs down
3D Rad

3D Rad is a Basic-like language, specifically suited for 3D games creation. But, unlike most game-creation languages, it is not based on pure coding,and can be used as an easy-to-use point & click developing tool as well.

October 30, 2007 7:58 PM  by Luke101
0
Thumbs up
0
Thumbs down
Glacier Game Engine

The Glacier Engine is a commerical quality game engine. It is the technology used to power Hitman : Contract, Hitman 2 Silent Assassin, Freedom Fighters and Hitman Codename 47.

October 30, 2007 7:59 PM  by Luke101
0
Thumbs up
0
Thumbs down
FPS Creator

Create your own action packed FPS games with this easy to use games creation kit. Featuring a full physics system, hundreds of 3D models and controls to let you customize every aspect of your game. You can even make your own death match games.

October 30, 2007 8:00 PM  by Luke101
0
Thumbs up
0
Thumbs down
Second Life

The Second Life propietary engine is used in the Second Life online, multiplayer chat-build 3D environment.

October 30, 2007 8:01 PM  by Luke101
0
Thumbs up
0
Thumbs down
XEngine

XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures. The engine aims at flexible support for many of the shading languages available today, so that existing shaders can easily be re-used.

October 30, 2007 8:03 PM  by Luke101
0
Thumbs up
0
Thumbs down
Eternity

Eternity allows you to start developing content for your own game project from the beginning of development. The C++ tools incorporated in Eternity can save you up to 10 months of development time, efforts and money. Eternity contains dozens of standard pre-designed solutions allowing your programmers to concentrate on more imaginative tasks.

October 30, 2007 8:07 PM  by Luke101
0
Thumbs up
0
Thumbs down
NeoEngine

NeoEngine is a 3D game engine, designed with platform independence as the main goal, achieved through small core drivers implemeted for each OS/API. The API presents the game programmer using the engine with classes for space partitioning, scene hierarchy management, file I/O, input (keyboard, mouse, joystick or any device supported by the host OS), rigid-body physics simulation, renderstate management and various effects such as particle systems, multitexturing and dynamic shadows.

October 30, 2007 8:10 PM  by Luke101
0
Thumbs up
0
Thumbs down