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List of Game Engines
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hooahs
Hooah
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October 30, 2007 5:59 PM | conceived Luke101 |
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Without commercial or free pre built video game engines developers would have to spend extra dollars and time making this software themselves. The prices of video games would be higher and it would take a longer time developing good games. I will post a list of good graphics engines that developers love using. You guys can either others or vote for your favorite ones. |
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88 ITEM(S)
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Torque Game Engine The Torque Game Engine (TGE) is a fully featured AAA game engine with award winning multi-player network code, seamless indoor/outdoor rendering engines, state of the art skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language. October 30, 2007 7:41 PM by Luke101 |
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E76 game engine 100% script driven 3D game engine. Includes 2D/3D graphics, Newtonian physics, 3D sound, cryptography, threading, world management, GUI controls, event management, key-mapping, special effects and multi-language support. No compilers are required! October 30, 2007 7:47 PM by Luke101 |
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Rage 3D Game Engine Free open source game engine built using Delphi, OpenGL, Newton game dynamics and OpenAL. October 30, 2007 8:42 PM by Luke101 |
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CryENGINE Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE offers. The CryENGINE comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system. October 30, 2007 6:10 PM by Luke101 |
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Ston3D Engine Ston3D Engine is dedicated to run games produced by the ShiVa development platform. It can run on several devices (PC, Mac, PDA, Mobile Phone), and is freely available in two versions : standalone engine or web browser plugin. October 30, 2007 6:39 PM by Luke101 |
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DX Studio DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools. The engine allows JavaScript control of everything from changing the background to editing meshes in real-time. October 30, 2007 6:40 PM by Luke101 |
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Q Engine The Q engine is a traditional scene-graph retained mode API combined with a cell-portal system to connect multiple scene graph spaces known as zones together. This group of APIs comprises the world management system of Q. The world management system uses a persistent object-database combined with an object management system to request and preload assets required to simulate and render a scene. October 30, 2007 6:41 PM by Luke101 |
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Lightfeather 3D Engine Lightfeather is an open source 3D Engine for Mac, Windows and Linux geared towards intermediate to professional programmers. It has been in constant development since May 2005 and is still in active development. October 30, 2007 6:42 PM by Luke101 |
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Original3D Original3D is a simple but powerful tool for game creation - simple, because its based around the popular and easy to use BASIC programming language; and powerful, you can arrive nice effects & create a simple game in 30 minutes. Original3D includes many commands to help you out with game creation. October 30, 2007 6:45 PM by Luke101 |
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C4 Engine The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows and MacOS X platforms. Its architecture is the product of many years of careful and clean design led by computer graphics author Eric Lengyel, making it one of the easiest and trouble-free engines to program. October 30, 2007 6:46 PM by Luke101 |
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Codecreatures Codecreatures is an advanced game development system for 3D computer games, consisting of a modern, modular and portable software development kit (SDK) and a network compatible, integrated multi-user game development environment (GDE). October 30, 2007 6:48 PM by Luke101 |
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Revolution3D Revolution3D is an OS and API independent 3D rendering engine. October 30, 2007 6:50 PM by Luke101 |
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Delta3D Delta3D is an Open Source Game and Simulation engine. It is comprised of other Open Source projects such as Open Scene Graph, Open Dynamics Engine, and OpenAL. It has an easy to use, high level C++ API and it currently supported by the United States Department of Defense. October 30, 2007 6:51 PM by Luke101 |
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Leadwerks Engine Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations. We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products. October 30, 2007 6:53 PM by Luke101 |
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Crystal Space Crystal Space is a free 6DOF portal based engine (based on the LGPL license). October 30, 2007 6:54 PM by Luke101 |
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Jupiter Powering No One Lives Forever 2, TRON 2.0 and numerous other games produced by developers in North America, Asia, and Europe, Jupiter is a comprehensive set of tools and technologies that gives developers wanting to push the envelope the power to create high performance, immersive games for the PC and Xbox. October 30, 2007 6:56 PM by Luke101 |
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Cube 2 / Sauerbraten Engine for the Sauerbraten game, targeted at fast & fun content creation (in-game geometry editing) but also supports the latest shader features. Re-design of the Cube engine. October 30, 2007 6:57 PM by Luke101 |
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Vatan Engine SDK The Vatan engine is a powerful and high-performance 3D Game engine for rendering, sound AI and physics. October 30, 2007 6:58 PM by Luke101 |
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LawMaker Game Engine The LawMaker Game Engine is a real-time 3D engine developed specifically for current and next generation games. It also has benefits of providing a custom solution to a wide range of vertical applications that employ virtual reality systems, multimedia presentations and educational software. October 30, 2007 7:00 PM by Luke101 |
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RealmForge Visual3D.NET™ is the first shader-based 3D engine and design toolset built on Microsoft .NET and XNA designed to simplify rapid creation of: Next-generation PC and Xbox 360 games Massive-multiplayer online games (MMOs) Interactive visualizations Training simulations and other 3D virtual worlds October 30, 2007 7:01 PM by Luke101 |
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Fly3D Fly3D 2.0 was released in 2002 and is included in the CD-Rom that accompanies Watt and Policarpo's 3D Games, Vol. 2 book. It features advanced BSP technology, PVS and view frustum culling, precise collision detection, new special effects like smoke and explosions, pre-computed radiosity lighting, optimized light maps lighting, dynamic lighting, stencil shadows, vertex- and bone-animated models, and much more. October 30, 2007 7:03 PM by Luke101 |
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Soya 3D Soya 3D is a very high level 3D engine for Python. Soya aims at being to 3D what Python is to programming: fast to learn, easy to use, while keeping good performances! Our goal is to propose a complete architecture to realise Free (GPL) games with professional quality entierely in Python. October 30, 2007 7:03 PM by Luke101 |
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OpenSceneGraph OpenSceneGraph is an portable, high level graphics toolkit for the development of high peformance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. October 30, 2007 7:06 PM by Luke101 |
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Unreal Engine Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PC's, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers. October 30, 2007 7:08 PM by Luke101 |
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The Nebula Device Nebula Device is an open source realtime 3D game/visualization engine, written in C++. Version 2 is a modern rendering engine making full use of shaders. It is scriptable through TCL/Tk and Lua, with support for Python, Java, and the full suite of .NET-capable languages pending. October 30, 2007 7:09 PM by Luke101 |
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Beyond Virtual Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos. Beyond Virtual is based around a core framework dubbed 'BvLib'. October 30, 2007 7:10 PM by Luke101 |
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Dark Game SDK With the Dark Game SDK you can combine the ease of Dark Basic Pro with the power of C++. Just use all the functions of Dark Basic Pro as an C++ 3D game engine! October 30, 2007 7:33 PM by Luke101 |
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Blade 3D Blade3D is the first all-in-one game development system designed from the ground up to take full advantage of the brand new Microsoft XNA platform. As well as the core engine that is designed to work on both Windows® XP and the XBox 360, Blade3D features a fully dynamic design time environment that allows you to see changes to all your game components, shaders and assets in real time. October 30, 2007 7:35 PM by Luke101 |
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3DGameStudio With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games. October 30, 2007 7:36 PM by Luke101 |
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Power Render 6 Power Render 6 is a new C++ engine based on the older Power Render SDK. The engine has undergone a complete overhaul and supports new things such as physics, offsetmapping, PS/VS 3.0, HDR, OpenEXR, Xbox, 50+ examples, and much more. A lot of work is being done to improve the engine and community. October 30, 2007 7:36 PM by Luke101 |
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Blender Game Engine Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. October 30, 2007 7:37 PM by Luke101 |
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Unigine It is a next version of Engine v0.2 from frustum.org, after a year of hard work. Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized. Right now Unigine contains graphics engine (with HDR and soft shadows support), physics engine (with ragdoll, fluid buoyancy, ray car, joints destruction support), easy-to-use C++ API, script interpreter with C-like syntax and virtual 3D GUI. October 30, 2007 7:38 PM by Luke101 |
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Linderdaum Engine The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It uses OpenGL 2.1 and GLSL and has a lot of modern features which can be found in high-end commercial 3D engines. October 30, 2007 7:40 PM by Luke101 |
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Dreamotion3D Dreamotion is a new 3D Game Engine powered by DirectX 9.0c. It's fully compatible with many language, it uses a Dynamic link library (DLL) for most flexibility to interfacing October 30, 2007 7:43 PM by Luke101 |
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Serious Engine The Serious Engine incorporates the latest state of the art 3D technologies. It is main power behind FPS games "Serious Sam: The First Encounter" and "Serious Sam: The Second Encounter" for PC and "Serious Sam" for Xbox, published by Gathering of Developers / Take 2 Interactive / Gotham Games. October 30, 2007 7:44 PM by Luke101 |
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NemoX 3D Engine NemoX is a 3D engine written in Visual Basic and C++ . It provides fast methods to manage 3D geometry throught DirectX 8.1. This engine makes really possible to create fast 3D or 2D game, in Visual Basic or in any COM-capable programming language like Delphi and .Net (VB.net, C#). October 30, 2007 7:46 PM by Luke101 |
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3DCakeWalk Plan, design, and create enthralling game environments complete with richly animated characters and objects, using today's best graphic choices, DirectX Graphics, OpenGL or its own software renderer. 3DCakeWalk allows the development of commercial quality games with all the "state of art" features you will find in today's leading games! October 30, 2007 7:48 PM by Luke101 |
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Kaneva Game Platform Combined with best-of-breed MMOG technology, the Kaneva Game Platform (KGP) is a full integrated and unified system that includes the client, Kaneva Game Editor, artificial intelligence and server components. October 30, 2007 7:49 PM by Luke101 |
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3DSTATE 3D Engine 3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. October 30, 2007 7:51 PM by Luke101 |
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Bolt3D Bolt3D is a real-time 3D engine for the Win32 platform. It can do real-time gouraud, phong, texture-mapping and particle systems. This is version 1 of the engine that you can download FREE of charge. Bolt3D requires a pentium 90 and 16MB RAM to run. It has been tested on the win95 platform. The goal is to write a 3D SDK like Direct3D or OpenGL that game developers and graphics programmers can use and integrate into their apps with ease. October 30, 2007 7:54 PM by Luke101 |
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Glacier Game Engine The Glacier Engine is a commerical quality game engine. It is the technology used to power Hitman : Contract, Hitman 2 Silent Assassin, Freedom Fighters and Hitman Codename 47. October 30, 2007 7:59 PM by Luke101 |
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FPS Creator Create your own action packed FPS games with this easy to use games creation kit. Featuring a full physics system, hundreds of 3D models and controls to let you customize every aspect of your game. You can even make your own death match games. October 30, 2007 8:00 PM by Luke101 |
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Second Life The Second Life propietary engine is used in the Second Life online, multiplayer chat-build 3D environment. October 30, 2007 8:01 PM by Luke101 |
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XEngine XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures. The engine aims at flexible support for many of the shading languages available today, so that existing shaders can easily be re-used. October 30, 2007 8:03 PM by Luke101 |
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Eternity Eternity allows you to start developing content for your own game project from the beginning of development. The C++ tools incorporated in Eternity can save you up to 10 months of development time, efforts and money. Eternity contains dozens of standard pre-designed solutions allowing your programmers to concentrate on more imaginative tasks. October 30, 2007 8:07 PM by Luke101 |
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NeoEngine NeoEngine is a 3D game engine, designed with platform independence as the main goal, achieved through small core drivers implemeted for each OS/API. The API presents the game programmer using the engine with classes for space partitioning, scene hierarchy management, file I/O, input (keyboard, mouse, joystick or any device supported by the host OS), rigid-body physics simulation, renderstate management and various effects such as particle systems, multitexturing and dynamic shadows. October 30, 2007 8:10 PM by Luke101 |

